Summoners War: Sky Arena Wiki

Water Amazon - Ellin

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll

Devilmons: Feed it with 13 Amazons [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the Accuracy of ally monsters by 22%.

Essences to awaken:

15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Accuracy of ally monsters by 22%.

Accurate Shot (290%+5%)

Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Ice Arrow (270%)

Fires two magical arrows, with each hit having a 40% chance to freeze the enemy for 1 turn. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Weakening Effect Rate +10%

+ Lv.5 Cooldown Turn -1

Meteor Shot (100%)

Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their attack gauge by 15%. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Weakening Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooldown Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2040
Max: 3660
Min: 150
Max: 271
Min: 78
Max: 140
30 4 Min: 2940
Max: 4995
Min: 216
Max: 368
Min: 112
Max: 190
35 5 Min: 3990
Max: 6780
Min: 295
Max: 500
Min: 152
Max: 258
40 6 Min: 5430
Max: 9225
Min: 400
Max: 681
Min: 207
Max: 351
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1995
Max: 3600
Min: 182
Max: 327
Min: 85
Max: 153
30 4 Min: 2880
Max: 4905
Min: 262
Max: 446
Min: 122
Max: 208
35 5 Min: 3915
Max: 6660
Min: 356
Max: 605
Min: 166
Max: 283
40 6 Min: 5325
Max: 9060
Min: 484
Max: 823
Min: 226
Max: 384

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Crit D% / Hp% )
Hp%
Crit D%
Hp%