Summoners War: Sky Arena Wiki

Water Mummy - Nubia

Grade:

Type: HP

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Temple of Wishes

Devilmons: Feed it with 11 Mummys [Do not use Devilmons]

Awaken bonus: Leader skill: Increases resistances of ally water monsters by 38%

Essences to awaken:

15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Resistance of ally monsters with Water attribute by 38%.

Touch of Corruption ((50%+8%))

ttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +5%

+ Lv.4 Damage +5%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Damage +10%

+ Lv.7 Harmful Effect Rate +15%

Smother (80%+18%)

Attacks all enemies and disturbs their HP recover for 2 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)

+ Lv.2 Harmful Effect Rate +5%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +15%

+ Lv.6 Cooltime Turn -1

Frozen Body (Passive)

Every attack has a 35% chance to Freeze the enemy for 1 turn. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2070
Max: 3735
Min: 102
Max: 183
Min: 124
Max: 223
30 4 Min: 2985
Max: 5085
Min: 147
Max: 250
Min: 178
Max: 303
35 5 Min: 4065
Max: 6900
Min: 200
Max: 339
Min: 242
Max: 412
40 6 Min: 5520
Max: 9390
Min: 271
Max: 461
Min: 329
Max: 560
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
97 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2370
Max: 4260
Min: 109
Max: 196
Min: 133
Max: 240
30 4 Min: 3405
Max: 5790
Min: 157
Max: 267
Min: 192
Max: 327
35 5 Min: 4635
Max: 7875
Min: 214
Max: 363
Min: 261
Max: 444
40 6 Min: 6300
Max: 10710
Min: 291
Max: 494
Min: 355
Max: 604

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%