Summoners War: Sky Arena Wiki

Fire Bearman - Kungen

Grade:

Type: HP

Obtainable from: Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Fire Scroll, Secret Dungeon

Devilmons: Feed it with 14 Bearman [Do not use Devilmons]

Awaken bonus: New Skill [Triple Uppercut]

Essences to awaken:

15 Mid Fire 10 Low Fire 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 30%.

Uppercut (380%)

Strikes and provokes the enemy for 1 turn with a 50% chance.

+ Lv.2 Harmful Effect Rate +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +5%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Damage +10%

+ Lv.7 Harmful Effect Rate +15%

Strike (300%+15%)

Slams the enemy to deal damage and decreases the Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns).

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Triple Uppercut (250%)

Throws 3 strong uppercuts at an enemy. Each attack has a 15% chance to stun the enemy for 1 turn. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Harmful Effect Rate +20%

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2250
Max: 4065
Min: 80
Max: 144
Min: 133
Max: 240
30 4 Min: 3240
Max: 5520
Min: 115
Max: 196
Min: 192
Max: 327
35 5 Min: 4425
Max: 7500
Min: 157
Max: 266
Min: 261
Max: 444
40 6 Min: 6000
Max: 10215
Min: 213
Max: 362
Min: 355
Max: 604
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2730
Max: 4905
Min: 85
Max: 153
Min: 133
Max: 240
30 4 Min: 3930
Max: 6690
Min: 122
Max: 208
Min: 192
Max: 327
35 5 Min: 5340
Max: 9075
Min: 166
Max: 283
Min: 261
Max: 444
40 6 Min: 7260
Max: 12345
Min: 226
Max: 384
Min: 355
Max: 604

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%