Summoners War: Sky Arena Wiki

Light Battle Mammoth - Marble

Grade:

Type: HP

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: Feed it with 14 Battle Mammoth [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%.

Essences to awaken:

15 Mid Light 10 Low Light 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Defense of ally monsters with Light attribute by 30%.

Battle Charge (370%)

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

+ Lv.2 Harmful Effect Rate +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +10%

+ Lv.7 Damage +10%

Battle Stomp (100%+12%)

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Heavy Impact (35%+15%)

Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2070
Max: 3735
Min: 109
Max: 196
Min: 116
Max: 209
30 4 Min: 2985
Max: 5085
Min: 157
Max: 267
Min: 168
Max: 285
35 5 Min: 4065
Max: 6900
Min: 214
Max: 363
Min: 228
Max: 387
40 6 Min: 5520
Max: 9390
Min: 291
Max: 494
Min: 310
Max: 527
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2475
Max: 4455
Min: 112
Max: 201
Min: 124
Max: 223
30 4 Min: 3555
Max: 6060
Min: 161
Max: 273
Min: 178
Max: 303
35 5 Min: 4845
Max: 8235
Min: 219
Max: 371
Min: 242
Max: 412
40 6 Min: 6585
Max: 11205
Min: 297
Max: 505
Min: 329
Max: 560

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Crit D% / Hp% )
Hp%
Crit D%
Hp%