Summoners War: Sky Arena Wiki


The Hall of Water is the weekly Wednesday dungeon. You can get Water Essences here(Low,MID and High). The boss has about 500% more HP than the Hall of Magic boss. It is a very good idea to bring DoT(Continuous Damage) type and hard hitting monsters. B7 and higher has a better chance of dropping better essences.

Stage | Cost | Boss Level
B1 | 4 | 8
B2 | 4 | 10
B3 | 5 | 15
B4 | 5 | 20
B5 | 6 | 30
B6 | 6 | 40
B7 | 6 | 50
B8 | 7 | 55
B9 | 7 | 60
B10 | 7 | 65

The Guardian of Fire has the following skills:

  • Dead Man’s Purification – Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
  • Death Glare – Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
  • Annihilate (Passive) – Get an extra turn if enemy falls. [Automatic Effect]
  • Strong Guardian(Passive) – Guardian’s HP is boosted by 500%!
  • Sense of Duty(Passive) – Attack Power increases with time.

The left crystal always has the same skill:

  • Disturb Recovery Crystal – Disturb the HP recovery of all enemies for 2 turns with a fixed chance.


  • Unknown Scrolls – The higher you go, the number of scrolls you get increases
  • Water Essence(Low) – Drops often in the lower stages(B1-B5). At higher levels, it drops more in quantity.
  • Water Essence(Mid) – Drops from B2 onwards
  • Water Essence(High) – Drops from B4 onwards and it is very rare
  • Mystical Scroll – Rare drop
  • Blue Angelmon – Rare drop
  • Rainbow Angelmon – Rare Drop
  • Secret Dungeon Monster – Could be any 2-3 star fire monster

You have to bring damage dealers and DoT(Continuous Damage) type monsters and a few healers. Below are some good combos:
Lulu(Awakened Water Howl)


March Hall of Heroes [Carrack – Fire Pirate Captain]

February Hall of Heroes [Lumirecia – Water Sylphid]

January Hall of Heroes [Fuco – Fire Lich]

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Konamiya(Awakened Water Garuda)
Chloe(Awakened Fire Epikion Priest)
Fynn(Water Imp)
Taharus(Wind Elemental)
Orochi(Wind Ninja)
Lushen(Wind Joker)
Ideally, you want 2 damage over time monsters combined with 2 hard hitting ones and a healer that can remove harmful effects. This should make quick work of the first 2 rounds and the boss should be all about surviving long enough to deal the DoTs.
B8 Guide
Cairos Dungeon