Summoners War: Sky Arena Wiki

Fire Boomerang Warrior - Maruna

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Fire Scroll, Legendary Scroll, Temple of Wishes

Devilmons: 12 Devilmon or use other Boomerang Warriors

Awaken bonus: Leader skill: The HP of ally monsters is increased by 33% in Guild Battles.

Essences to awaken:

15 Mid Magic 5 High Magic 20 Mid Fire 10 High Fire

Skills

Leader Skill

The HP of ally monsters is increased by 33% in Guild Battles.

Returning Boomerang (340%)

Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Damage +15%

+ Lv.7 Harmful Effect Rate +15%

Boomerang Crush (320%)

Attacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each. (Reusable in 4 turns)

+ Lv.2 Harmful Effect Rate +10%

+ Lv.3 Damage +15%

+ Lv.4 Cooltime Turn -1

Flame Drive (480%)

Attacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

Stats

Stat Priority : Spd, Crit Dmg%, Atk%, Acc%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0

Level Stars HP Atk Def
30 4 Min: 2775
Max: 4725
Min: 213
Max: 362
Min: 178
Max: 303
35 5 Min: 3780
Max: 6420
Min: 290
Max: 492
Min: 242
Max: 412
40 6 Min: 5130
Max: 8730
Min: 394
Max: 670
Min: 329
Max: 560
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0

Level Stars HP Atk Def
30 4 Min: 2940
Max: 4995
Min: 237
Max: 404
Min: 196
Max: 333
35 5 Min: 3990
Max: 6780
Min: 323
Max: 549
Min: 266
Max: 452
40 6 Min: 5430
Max: 9225
Min: 439
Max: 747
Min: 362
Max: 615

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( ATK% / ATK% / ATK% )
ATK%
ATK%
ATK%
LATE RUNES
( SPD / CRIT DMG% / ATK% )
SPD
CRIT DMG%
ATK%