Summoners War: Sky Arena Wiki

Fire Pirate Captain - Carrack

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll

Devilmons: 14 Devilmons or use other Pirate Captains

Awaken bonus: New skill: Acquire [Detonation Shot]

Essences to awaken:

10 High Fire 20 Mid Fire 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters Guild Battles by 33%.

Backspin Slash (370%)

Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.

+ Lv.2 Harmful Effect Rate +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +15%

Bombardment (300%)

Orders the ship to fire a bombardment of 3 rounds to attack random targets . Each hit has a 75% chance of stunning the enemy for 1 turn. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +15%

+ Lv.6 Cooltime Turn -1

Detonation Shot (800%)

Fires a carefully aimed shot that deals great damage. This attack sets off the bomb effects on the target. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. (Reusabl

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Atk%, Crit R%, Spd

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
107 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3045
Max: 5175
Min: 244
Max: 416
Min: 129
Max: 220
35 5 Min: 4140
Max: 7020
Min: 333
Max: 565
Min: 176
Max: 299
40 6 Min: 5625
Max: 9555
Min: 452
Max: 769
Min: 239
Max: 406
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
108 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3345
Max: 5700
Min: 262
Max: 446
Min: 143
Max: 244
35 5 Min: 4560
Max: 7755
Min: 356
Max: 605
Min: 195
Max: 331
40 6 Min: 6195
Max: 10545
Min: 484
Max: 823
Min: 265
Max: 450

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Acc% )
Atk%
Atk%
Acc%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%