Summoners War: Sky Arena Wiki

Light Elven Ranger - Lucien

Grade:

Type: Attack

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: Feed it with 13 Elven Rangers [Do not use Devilmons]

Awaken bonus: Leader skill: Increases the Attack Speed of ally monsters by 15%.

Essences to awaken:

17 Mid Light 7 Low Light 12 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Attack Speed of ally monsters by 15%.

Strafe (160%)

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +10%

Ankle Shot (520%)

Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Steady Shot (680%)

Aims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%. (Reusable in 5 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1785
Max: 3210
Min: 138
Max: 249
Min: 107
Max: 192
30 4 Min: 2565
Max: 4365
Min: 199
Max: 339
Min: 154
Max: 261
35 5 Min: 3495
Max: 5940
Min: 271
Max: 460
Min: 209
Max: 355
40 6 Min: 4740
Max: 8070
Min: 368
Max: 626
Min: 284
Max: 483
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1965
Max: 3540
Min: 153
Max: 275
Min: 116
Max: 209
30 4 Min: 2835
Max: 4815
Min: 220
Max: 374
Min: 168
Max: 285
35 5 Min: 3855
Max: 6540
Min: 299
Max: 509
Min: 228
Max: 387
40 6 Min: 5235
Max: 8895
Min: 407
Max: 692
Min: 310
Max: 527

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%