Summoners War: Sky Arena Wiki

Light Phantom Thief - Louis

Grade:

Type: Support

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: 11 Devilmons or use other Phantom Thiefs

Awaken bonus: Leader Skill: Increases the Defense of ally monsters in the Arena by 33%

Essences to awaken:

10 High Light 20 Mid Light 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Defense of ally monsters in the Arena by 33%.

Scene of the Crime (400%)

Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Damage +15%

Arrest (300%)

Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns).

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Illusion Magic

The HP ratio of you and the target ally will be evened and both will become invincible for 2 turns and be granted with HP recovery effect for 2 turns. Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing t

+ Lv.2 Cooltime Turn -1

+ Lv.3 Cooltime Turn -1

Stats

Stat Priority : Spd, Hp%, Acc%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3090
Max: 5265
Min: 175
Max: 297
Min: 196
Max: 333
35 5 Min: 4200
Max: 7140
Min: 238
Max: 404
Min: 266
Max: 452
40 6 Min: 5715
Max: 9720
Min: 323
Max: 549
Min: 362
Max: 615
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3300
Max: 5610
Min: 192
Max: 327
Min: 216
Max: 368
35 5 Min: 4485
Max: 7635
Min: 261
Max: 444
Min: 295
Max: 500
40 6 Min: 6105
Max: 10380
Min: 355
Max: 604
Min: 400
Max: 681

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Spd / Hp% / Acc% )
Spd
Hp%
Acc%
LATE RUNES
( Spd / Hp% / Acc% )
Spd
Hp%
Acc%