Summoners War: Sky Arena Wiki

Light Sylph - Eredas

Grade:

Type: HP

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: 12 Devilmons or use other Sylph

Awaken bonus: Strengthen Skill [Cyclone]

Essences to awaken:

10 High Light 20 Mid Light 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Speed of ally monsters in the Dungeons by 24%.

Spirit THrow (380%)

Throws a small spirit at your enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

Cyclone (130%)

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increase the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Cooltime Turn -1

Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increase the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's Max HP. (Reusable in 5 turns)

Double Cyclone (110%)

Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)

+ Lv.2 Harmful Effect Rate +5%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +5%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Stats

Stat Priority : Spd, Acc%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3240
Max: 5520
Min: 209
Max: 356
Min: 150
Max: 255
35 5 Min: 4425
Max: 7500
Min: 285
Max: 484
Min: 204
Max: 347
40 6 Min: 6000
Max: 10215
Min: 387
Max: 659
Min: 278
Max: 472
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 25%

Level Stars HP Atk Def
30 4 Min: 3660
Max: 6240
Min: 223
Max: 380
Min: 161
Max: 273
35 5 Min: 4995
Max: 8475
Min: 304
Max: 517
Min: 219
Max: 371
40 6 Min: 67801
Max: 11535
Min: 413
Max: 703
Min: 297
Max: 505

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Spd / Atk% / Acc% )
Spd
Atk%
Acc%
LATE RUNES
( Spd / Crit D% / Atk% )
Spd
Crit D%
Atk%