Summoners War: Sky Arena Wiki

Water Lizardman - Kernodon

Grade:

Type: Defense

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Temple of Wishes, Water Scroll

Devilmons: Feed it with 11 Lizardman [Do not use Devilmons]

Awaken bonus: Increases Accuracy by 25%.

Essences to awaken:

15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic

Skills

Poisonous Teeth

Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +5%

+ Lv.5 Damage +5%

+ Lv.6 Harmful Effect Rate +5%

+ Lv.7 Damage +10%

Poisonous Whirlwind

Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Bloody Skin (Passive)

Decreases the inflicted damage from opponents of Wind Attribute by 50%. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Def%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1710
Max: 3075
Min: 116
Max: 209
Min: 133
Max: 240
30 4 Min: 2460
Max: 4185
Min: 168
Max: 285
Min: 192
Max: 327
35 5 Min: 3345
Max: 5685
Min: 228
Max: 387
Min: 261
Max: 444
40 6 Min: 4560
Max: 7740
Min: 310
Max: 527
Min: 355
Max: 604
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
103 15% 50% 15% 25%

Level Stars HP Atk Def
25 3 Min: 1890
Max: 3405
Min: 126
Max: 227
Min: 148
Max: 266
30 4 Min: 2730
Max: 4635
Min: 182
Max: 309
Min: 213
Max: 362
35 5 Min: 3705
Max: 6300
Min: 247
Max: 420
Min: 290
Max: 492
40 6 Min: 5040
Max: 8565
Min: 336
Max: 571
Min: 394
Max: 670

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Def% / Def% / Def% )
Def%
Def%
Def%
LATE RUNES
( Def% / Crit D% / Def% )
Def%
Crit D%
Def%