Summoners War: Sky Arena Wiki

Water Neostone Fighter - Ryan

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Water Scroll, Temple of Wishes, Legendary Scroll

Devilmons: 8 Devilmons or use other Neostone Fighters

Awaken bonus: Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 33%

Essences to awaken:

10 High Water 20 Mid Water 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 33%.

Combat Knife (190%)

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +15%

Sharp Strike (560%)

Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 tu

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Dagger Dash (260%)

Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
106 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3240
Max: 5520
Min: 206
Max: 351
Min: 154
Max: 261
35 5 Min: 4425
Max: 7500
Min: 280
Max: 476
Min: 209
Max: 355
40 6 Min: 6000
Max: 10215
Min: 381
Max: 648
Min: 284
Max: 483
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
107 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3300
Max: 5610
Min: 234
Max: 398
Min: 175
Max: 297
35 5 Min: 4485
Max: 7635
Min: 318
Max: 541
Min: 238
Max: 404
40 6 Min: 6105
Max: 10380
Min: 433
Max: 736
Min: 323
Max: 549

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%