Summoners War: Sky Arena Wiki

Water Sky Dancer - Mihyang

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll

Devilmons: 13 Devilmons or use other Sky Dancers

Awaken bonus: Increases Resistance by 25%

Essences to awaken:

12 High Water 15 Mid Water 10 High Magic 15 Mid Magic

Skills

Graceful Touch (380%)

Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +10%

Blade Fan ((Spd+66)/0.99)%)

Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Dance of Mirage (400%)

Recovers all allies with a mysterious dance and extends the time of beneficial effects and shortens the time of the harmful effects. The recovery power is in proportion to the Attack Power. (Reusable in 4 turns)

+ Lv.2 Recovery +10%

+ Lv.3 Recovery +10%

+ Lv.4 Recovery +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Spd, Atk%, Acc%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3045
Max: 5175
Min: 199
Max: 339
Min: 199
Max: 339
35 5 Min: 4140
Max: 7020
Min: 271
Max: 460
Min: 238
Max: 404
40 6 Min: 5625
Max: 9555
Min: 368
Max: 626
Min: 323
Max: 549
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 40% 0%

Level Stars HP Atk Def
30 4 Min: 3555
Max: 6060
Min: 213
Max: 362
Min: 178
Max: 303
35 5 Min: 4845
Max: 8235
Min: 290
Max: 492
Min: 242
Max: 412
40 6 Min: 6585
Max: 11205
Min: 394
Max: 670
Min: 329
Max: 560

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Crit R% / Atk% )
Atk%
Crit R%
Atk%
LATE RUNES
( Spd / Atk% / Atk% )
Spd
Atk%
Atk%