Summoners War: Sky Arena Wiki

Wind Inferno - Anduril

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Temple of Wishes, Secret Dungeon, Wind Scroll

Devilmons: Feed it with 12 Infernos [Do not use Devilmons]

Awaken bonus: Leader Skill (Increases the Critical Rate of ally monsters with Wind attribute by 23%)

Essences to awaken:

15 Mid Wind 10 Low Wind 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Critical Rate of ally monsters with Wind attribute by 23%.

Thunder Smash (390%)

Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +15%

Hell Lightning (270%)

Attacks all enemies and reduces their Attack Power for 2 turns with an 80% chance. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Hell Blow (770%)

Attacks an enemy with overwhelming hatred and reduces the enemy's Attack Bar to 0. This attack always lands as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
97 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1305
Max: 2355
Min: 167
Max: 301
Min: 109
Max: 196
30 4 Min: 1890
Max: 3210
Min: 241
Max: 410
Min: 157
Max: 267
35 5 Min: 2565
Max: 4365
Min: 328
Max: 557
Min: 214
Max: 363
40 6 Min: 3480
Max: 5925
Min: 446
Max: 758
Min: 291
Max: 494
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1560
Max: 2820
Min: 182
Max: 327
Min: 114
Max: 205
30 4 Min: 2250
Max: 3825
Min: 262
Max: 446
Min: 164
Max: 279
35 5 Min: 3060
Max: 5205
Min: 356
Max: 605
Min: 223
Max: 379
40 6 Min: 4170
Max: 7080
Min: 484
Max: 823
Min: 304
Max: 516

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Crit R% / Atk% )
Atk%
Crit R%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%