Summoners War: Sky Arena Wiki

Wind Magical Archer - Ardella

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll, Secret Dungeon

Devilmons: Feed it with 10 Magical Archers [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases Attack Power of ally monsters with Wind Attribute by 35%.

Essences to awaken:

20 Mid Wind 5 Low Wind 15 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters with Wind attribute by 35%.

Magic Arrow (370%)

Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Light Arrow ((Spd+100)/0.4)%)

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Keenness (Passive)

Increases Critical Hit chances by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1455
Max: 2625
Min: 160
Max: 288
Min: 107
Max: 192
30 4 Min: 2100
Max: 3570
Min: 230
Max: 392
Min: 154
Max: 261
35 5 Min: 2850
Max: 4845
Min: 314
Max: 533
Min: 209
Max: 355
40 6 Min: 3870
Max: 6585
Min: 426
Max: 725
Min: 284
Max: 483
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1680
Max: 3015
Min: 187
Max: 336
Min: 102
Max: 183
30 4 Min: 2415
Max: 4095
Min: 269
Max: 457
Min: 147
Max: 250
35 5 Min: 3285
Max: 5565
Min: 366
Max: 622
Min: 200
Max: 339
40 6 Min: 4455
Max: 7575
Min: 497
Max: 845
Min: 271
Max: 461

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%