Summoners War: Sky Arena Wiki

Wind Minotauros - Eintau

Grade:

Type: HP

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll, Temple of Wishes, Chiruka Remains

Devilmons: Feed it with 10 Minotauros [Do not use Devilmons]

Awaken bonus: Leader skill: Increases the HP of ally monsters with Wind attribute by 30%.

Essences to awaken:

15 Mid Wind 10 Low Wind 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%

Headbutt (380%)

Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +5%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Harmful Effect Rate +10%

Slaughter (610%)

Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Lord of Labyrinthos (Passive)

Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1995
Max: 3600
Min: 114
Max: 205
Min: 116
Max: 209
30 4 Min: 2880
Max: 4905
Min: 164
Max: 279
Min: 168
Max: 285
35 5 Min: 3915
Max: 6660
Min: 223
Max: 379
Min: 228
Max: 387
40 6 Min: 5325
Max: 9060
Min: 304
Max: 516
Min: 310
Max: 527
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2295
Max: 4125
Min: 131
Max: 236
Min: 116
Max: 209
30 4 Min: 3300
Max: 5610
Min: 189
Max: 321
Min: 168
Max: 285
35 5 Min: 4485
Max: 7635
Min: 257
Max: 436
Min: 228
Max: 387
40 6 Min: 6105
Max: 10380
Min: 349
Max: 593
Min: 310
Max: 527

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%