Summoners War: Sky Arena Wiki

Wind Serpent - Ermeda

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll, Temple of Wishes, Tamor Desert

Devilmons: Feed it with 10 Serpents [Do not use Devilmons]

Awaken bonus: Strengthen skill: Power-up [Sonic Boom]

Essences to awaken:

15 Mid Wind 10 Low Wind 10 Mid Magic 5 Low Magic

Skills

Sonic Boom (400%)

Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

Sonic Boom (Strengthened) ((170%+15%))

Strikes the enemy with a strong sound wave, removing a beneficial effect with 75% chance and attacks consecutively with a 30% chance. The damage of this attack is proportionate to your MAX HP.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

Thunder Blast (100%+16%)

Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 3 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Blessing (Passive)

Reduces damage dealt by Fire attributes by 50% [Automatic Effect]

Stats

Stat Priority : Hp%, Def%, Res%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2220
Max: 3990
Min: 116
Max: 209
Min: 99
Max: 179
30 4 Min: 3195
Max: 5430
Min: 168
Max: 285
Min: 143
Max: 244
35 5 Min: 4350
Max: 7380
Min: 228
Max: 387
Min: 195
Max: 331
40 6 Min: 5910
Max: 10050
Min: 310
Max: 527
Min: 265
Max: 450
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2505
Max: 4515
Min: 128
Max: 231
Min: 104
Max: 188
30 4 Min: 3615
Max: 6150
Min: 185
Max: 315
Min: 150
Max: 255
35 5 Min: 4920
Max: 8355
Min: 252
Max: 428
Min: 204
Max: 347
40 6 Min: 6690
Max: 11370
Min: 342
Max: 582
Min: 278
Max: 472

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%