Summoners War: Sky Arena Wiki

Dark Beast Hunter - Hannam

Grade:

Type: Attack

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: Feed it with 13 Beast Hunter [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 16%.

Essences to awaken:

15 Mid Darkness 10 Low Darkness 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 16%.

Aim Body (370%)

Attacks an enemy to inflict damage that ignores all damage reduction effects.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Aim Head (550%)

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect on the enemy. (Reusable in 3 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Desperate Arrow (750%)

Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1890
Max: 3405
Min: 136
Max: 244
Min: 102
Max: 183
30 4 Min: 2730
Max: 4635
Min: 196
Max: 333
Min: 147
Max: 250
35 5 Min: 3705
Max: 6300
Min: 266
Max: 452
Min: 200
Max: 339
40 6 Min: 5040
Max: 8565
Min: 362
Max: 615
Min: 271
Max: 461
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1920
Max: 3465
Min: 165
Max: 297
Min: 107
Max: 192
30 4 Min: 2775
Max: 4725
Min: 237
Max: 404
Min: 154
Max: 261
35 5 Min: 3780
Max: 6420
Min: 323
Max: 549
Min: 209
Max: 355
40 6 Min: 5130
Max: 8730
Min: 439
Max: 747
Min: 284
Max: 483

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Crit R% / Atk% )
Atk%
Crit R%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%