Summoners War: Sky Arena Wiki

Light Beast Hunter - Baekdu

Grade:

Type: Attack

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: Feed it with 13 Beast Hunter [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the HP of ally monsters in the Dungeons by 21%.

Essences to awaken:

15 Mid Light 10 Low Light 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the HP of ally monsters in the Dungeons by 21%.

Aim Body (370%)

Attacks an enemy to inflict damage that ignores all damage reduction effects.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Aim Weak Spot (550%)

Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Silver Light (270%)

Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy's, the greater the damage you can inflict. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1920
Max: 3465
Min: 124
Max: 223
Min: 112
Max: 201
30 4 Min: 2775
Max: 4725
Min: 178
Max: 303
Min: 161
Max: 273
35 5 Min: 3780
Max: 6420
Min: 242
Max: 412
Min: 219
Max: 371
40 6 Min: 5130
Max: 8730
Min: 329
Max: 560
Min: 297
Max: 505
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1995
Max: 3600
Min: 148
Max: 266
Min: 119
Max: 214
30 4 Min: 2880
Max: 4905
Min: 213
Max: 362
Min: 171
Max: 291
35 5 Min: 3915
Max: 6660
Min: 290
Max: 492
Min: 233
Max: 396
40 6 Min: 5325
Max: 9060
Min: 394
Max: 670
Min: 316
Max: 538

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%