Summoners War: Sky Arena Wiki

Fire Nine-tailed Fox - Shihwa

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll

Devilmons: 12 Devilmons or use other Nine-tailed Fox

Awaken bonus: Strengthen Skill [Will-o'-the-Wisp]

Essences to awaken:

10 High Fire 20 Mid Fire 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters with Fire attribute by 40%.

Will-o'-the-Wisp (130%)

Attacks the enemy 3 times with a shimmering light.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +15%

Will-o'-the-Wisp (Strengthened) (130%)

Attacks an enemy 3 times with a shimmering light. Each strike has a 15% chance to inflict Continuous Damage for 3 turns.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +20%

Enchant (N/A)

Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)

+ Lv.2 Cooltime turn -1

Phantom Light (170%)

Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2775
Max: 4725
Min: 220
Max: 374
Min: 171
Max: 291
35 5 Min: 3780
Max: 6420
Min: 299
Max: 509
Min: 233
Max: 396
40 6 Min: 5130
Max: 8730
Min: 407
Max: 692
Min: 316
Max: 538
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3045
Max: 5175
Min: 227
Max: 386
Min: 199
Max: 339
35 5 Min: 4140
Max: 7020
Min: 309
Max: 525
Min: 271
Max: 460
40 6 Min: 5625
Max: 9555
Min: 420
Max: 714
Min: 368
Max: 626

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%