Summoners War: Sky Arena Wiki

Water Nine-tailed Fox - Soha

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll

Devilmons: 16 Devilmons or use other Nine-tailed Fox

Awaken bonus: Strengthen Skill [Will-o'-the-Wisp]

Essences to awaken:

10 High Water 20 Mid Water 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters with Water attribute by 40%.

Will-o'-the-Wisp (130%)

Attacks the enemy 3 times with a shimmering light.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +15%

Will-o'-the-Wisp (Strengthened) (130%)

Attacks the enemy 3 times with a shimmering light. Each attack has a 10% chance to freeze the enemy for 1 turn.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +20%

Soul Snatcher (580%)

Throws soul beads at the enemy to deal damage, and steals 1 beneficial effect granted on the enemy. In addition, recovers the same amount of the inflicted damage as HP. (Reusable in 4 turns).

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Cleanse (420%)

Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2355
Max: 4005
Min: 244
Max: 416
Min: 175
Max: 297
35 5 Min: 3210
Max: 5445
Min: 333
Max: 565
Min: 238
Max: 404
40 6 Min: 4365
Max: 7410
Min: 452
Max: 769
Min: 323
Max: 549
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2625
Max: 4455
Min: 279
Max: 475
Min: 175
Max: 297
35 5 Min: 3570
Max: 6060
Min: 380
Max: 646
Min: 238
Max: 404
40 6 Min: 4845
Max: 8235
Min: 517
Max: 878
Min: 323
Max: 549

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%