Summoners War: Sky Arena Wiki

Light Beast Monk - Shazam

Grade:

Type: HP

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: 15 Devilmons

Awaken bonus: Strengthen Skill: Power-up [Crushing Blow]

Essences to awaken:

20 High Light 10 Mid Light 15 High Magic 5 Mid Magic

Skills

Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 55%.

Crushing Blow (370%)

Strikes the enemy and increases your Attack Speed for 2 turns with critical hit.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Crushing Blow (Strengthened) (370%)

Smashes the enemy and decreases the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Meditate (40%)

Removes harmful effects granted on yourself and recovers the ally target's HP by 40% of your MAX HP through meditation. (Reusable in 5 turns).

+ Lv.2 Cooltime Turn -1

+ Lv.3 Cooltime Turn -1

Trick of Light (30%)

Attacks all enemies with a spell that summons the power of light to increase their chances of landing a Glancing Hit for 2 turns with a 75% chance and all allies counterattack for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusabl

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate 10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate 15%

+ Lv.6 Cooltime Turn -1

Stats

Stat Priority : Spd, Hp%, Crit R%, Crit D%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
95 15% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 4485
Max: 7635
Min: 261
Max: 444
Min: 295
Max: 500
40 6 Min: 6105
Max: 10380
Min: 355
Max: 604
Min: 400
Max: 681
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 5055
Max: 8595
Min: 290
Max: 492
Min: 299
Max: 509
40 6 Min: 6885
Max: 11700
Min: 394
Max: 670
Min: 407
Max: 692

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Crit D% / Hp% )
Hp%
Crit D%
Hp%