Summoners War: Sky Arena Wiki

Light Dragon Knight - Jager

Grade:

Type: HP

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: 9 Devilmons

Awaken bonus: Increases Critical Rate by 15%.

Essences to awaken:

20 High Light 10 Mid Light 15 High Magic 5 Mid Magic

Skills

Leader Skill

Increases the Defense of ally monsters with Light attribute by 50%.

Dragon's Might (375%)

Inflicts Continuous Damage for 2 turns if you land a Critical Hit.

+ Lv.2 Damage + 5%

+ Lv.3 Damage + 5%

+ Lv.4 Damage + 10%

+ Lv.5 Damage + 10%

Justice (800%~1240%)

Channels burning rage to inflict damage that ignores all damage reduction effects to an enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)

+ Lv.2 Damage + 10%

+ Lv.3 Damage + 10%

+ Lv.4 Cooltime turn -1

+ Lv.5 Damage + 10%

+ Lv.6 Cooltime turn -1

King's Rage (Passive)

Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 4995
Max: 8475
Min: 266
Max: 452
Min: 257
Max: 436
40 6 Min: 6780
Max: 11535
Min: 362
Max: 615
Min: 349
Max: 593
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 30% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 5490
Max: 9330
Min: 290
Max: 492
Min: 271
Max: 460
40 6 Min: 7455
Max: 12675
Min: 394
Max: 670
Min: 368
Max: 626

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Crit R% / Atk% )
Atk%
Crit R%
Atk%
LATE RUNES
( Atk% / Crit D% / Hp% )
Atk%
Crit D%
Hp%