Summoners War: Sky Arena Wiki

Water Dragon Knight - Chow

Grade:

Type: HP

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll

Devilmons: 9 Devilmons

Awaken bonus: Increases Critical Rate by 15%

Essences to awaken:

20 High Water 10 Mid Water 15 High Magic 5 Mid Magic

Skills

Leader Skill

Increases the Defense of ally monsters with Water attribute by 50%.

Dragon's Might (430%)

Inflicts continuous damage for 2 turns if you land a Critical Hit.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Justice (800%~1240%)

Channels burning rage to inflict damage that ignores all damage reduction effects to an enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

Flow (Passive) (13%)

Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 5130
Max: 8715
Min: 276
Max: 468
Min: 238
Max: 404
40 6 Min: 6975
Max: 11850
Min: 375
Max: 637
Min: 323
Max: 549
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
100 30% 50% 15% 0%

Level Stars HP Atk Def
35 5 Min: 5625
Max: 9570
Min: 295
Max: 500
Min: 257
Max: 436
40 6 Min: 7650
Max: 13005
Min: 400
Max: 681
Min: 349
Max: 593

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
LATE RUNES