Summoners War: Sky Arena Wiki

Water Charger Shark - Aqcus

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Temple of Wishes, Water Scroll

Devilmons: Feed it with 9 Charger Sharks [Do not use Devilmons]

Awaken bonus: Leader skill: Increases the Attack Speed of all monsters with water attribute by 23%.

Essences to awaken:

15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Attack Speed of ally monsters with Water attribute by 23%.

Lunging Wave (380%)

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Drive (540%)

Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

The Smell of Blood (Passive)

When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1890
Max: 3405
Min: 131
Max: 236
Min: 107
Max: 192
30 4 Min: 2730
Max: 4635
Min: 189
Max: 321
Min: 154
Max: 261
35 5 Min: 3705
Max: 6300
Min: 257
Max: 436
Min: 209
Max: 355
40 6 Min: 5040
Max: 8565
Min: 349
Max: 593
Min: 284
Max: 483
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1995
Max: 3600
Min: 158
Max: 284
Min: 109
Max: 196
30 4 Min: 2880
Max: 4905
Min: 227
Max: 386
Min: 157
Max: 267
35 5 Min: 3915
Max: 6660
Min: 309
Max: 525
Min: 214
Max: 363
40 6 Min: 5325
Max: 9060
Min: 420
Max: 714
Min: 291
Max: 494

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit% / Atk% )
Atk%
Crit%
Atk%