Summoners War: Sky Arena Wiki

Wind Charger Shark - Zephicus

Grade:

Type: HP

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll, Temple of Wishes

Devilmons: Feed it with 11 Charger Sharks [Do not use Devilmons]

Awaken bonus: Leader skill: Increases the Attack Speed of all monsters with wind attribute by 23%.

Essences to awaken:

15 Mid Wind 10 Low Wind 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Attack Speed of ally monsters with Wind attribute by 23%.

Lunging Wave (380%)

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Drive (540%)

Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

Spiritism

Calls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability. (Reusable in 5 turns)

+ Lv.2 Cooltime Turn -1

+ Lv.3 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1890
Max: 3405
Min: 124
Max: 223
Min: 114
Max: 205
30 4 Min: 2730
Max: 4635
Min: 178
Max: 303
Min: 164
Max: 279
35 5 Min: 3705
Max: 6300
Min: 242
Max: 412
Min: 223
Max: 379
40 6 Min: 5040
Max: 8565
Min: 329
Max: 560
Min: 304
Max: 516
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2250
Max: 4065
Min: 133
Max: 240
Min: 116
Max: 209
30 4 Min: 3240
Max: 5520
Min: 192
Max: 327
Min: 168
Max: 285
35 5 Min: 4425
Max: 7500
Min: 261
Max: 444
Min: 228
Max: 387
40 6 Min: 6000
Max: 10215
Min: 355
Max: 604
Min: 310
Max: 527

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%