Summoners War: Sky Arena Wiki

Water Harpu - Sisroo

Grade:

Type: Support

Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop

Devilmons: Feed it with 14 Harpu [Do not use Devilmons]

Awaken bonus: New Skill [Frozen Field]

Essences to awaken:

5 Mid Water 15 Low Magic 5 Mid Magic 10 Low Magic

Skills

Blackout Kick (190%)

Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +5%

+ Lv.4 Damage +5%

+ Lv.5 Harmful Effect Rate +5%

+ Lv.6 Damage +10%

+ Lv.7 Harmful Effect Rate +5%

Deadly Dart (190%)

Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime down -1

Frozen Field (140%)

Attacks all enemies 3 times with an arctic frost. Each attack has a 50% chance to decrease the target's Attack Speed for 2 turns. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Spd, Hp%, Def%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
105 15% 50% 15% 0%

Level Stars HP Atk Def
20 2 Min: 960
Max: 1815
Min: 77
Max: 145
Min: 75
Max: 142
25 3 Min: 1455
Max: 2625
Min: 116
Max: 209
Min: 114
Max: 205
30 4 Min: 2100
Max: 3570
Min: 168
Max: 285
Min: 164
Max: 279
35 5 Min: 2850
Max: 4845
Min: 228
Max: 387
Min: 223
Max: 379
40 6 Min: 3870
Max: 6585
Min: 310
Max: 527
Min: 304
Max: 516
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
106 15% 50% 15% 0%

Level Stars HP Atk Def
20 2 Min: 1050
Max: 1995
Min: 85
Max: 161
Min: 85
Max: 161
25 3 Min: 1605
Max: 2880
Min: 128
Max: 231
Min: 128
Max: 231
30 4 Min: 2310
Max: 3915
Min: 185
Max: 315
Min: 185
Max: 315
35 5 Min: 3135
Max: 5325
Min: 252
Max: 428
Min: 252
Max: 428
40 6 Min: 4260
Max: 7245
Min: 342
Max: 582
Min: 342
Max: 582

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%