Summoners War: Sky Arena Wiki

Water Living Armor - Nickel

Grade:

Type: Defense

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll, Temple of Wishes

Devilmons: Feed it with 12 Living Armor [Do not use Devilmons]

Awaken bonus: Increases Critical Rate by 15%.

Essences to awaken:

15 Mid Water 10 Low Water 10 Mid Magic 5 Low Magic

Skills

Pulverize (200%+240%)

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

+ Lv.2 Harmful Effect Rate +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +10%

+ Lv.7 Damage +10%

Spinning Smash (300%)

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

+ Lv.6 Cooltime Turn -1

Glacier Armor (Passive)

Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]

Stats

Stat Priority : Crit R%, Crit D%, Def%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
97 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1815
Max: 3270
Min: 114
Max: 205
Min: 128
Max: 231
30 4 Min: 2625
Max: 4455
Min: 164
Max: 279
Min: 185
Max: 315
35 5 Min: 3570
Max: 6060
Min: 223
Max: 379
Min: 252
Max: 428
40 6 Min: 4845
Max: 8235
Min: 304
Max: 516
Min: 342
Max: 582
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 30% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1995
Max: 3600
Min: 114
Max: 205
Min: 153
Max: 275
30 4 Min: 2880
Max: 4905
Min: 164
Max: 279
Min: 220
Max: 374
35 5 Min: 3915
Max: 6660
Min: 223
Max: 379
Min: 299
Max: 509
40 6 Min: 5325
Max: 9060
Min: 304
Max: 516
Min: 407
Max: 692

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Def% / Def% / Def% )
Def%
Def%
Def%
LATE RUNES
( Def% / Crit D% / Def% )
Def%
Crit D%
Def%