Summoners War: Sky Arena Wiki

Water Rakshasa - Su

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Legendary Scroll

Devilmons: 14 Devilmons or use other Rakshasa

Awaken bonus: Increases Critical Rate by 15%

Essences to awaken:

10 High Water 20 Mid Water 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters by 25%.

Swing ((Spd+80)/0.5)%)

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +5%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Damage +10%

+ Lv.7 Harmful Effect Rate +15%

Fast Swing (200%)

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns).

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Delicate Whip (810%)

Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun. (Reusable in 5 turns).

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Cooltime Turn -1

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Spd

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
103 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2940
Max: 4995
Min: 216
Max: 368
Min: 164
Max: 279
35 5 Min: 3990
Max: 6780
Min: 295
Max: 500
Min: 223
Max: 379
40 6 Min: 5430
Max: 9225
Min: 400
Max: 681
Min: 304
Max: 516
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
104 30% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3135
Max: 5340
Min: 244
Max: 416
Min: 175
Max: 297
35 5 Min: 4275
Max: 7260
Min: 333
Max: 565
Min: 238
Max: 404
40 6 Min: 5805
Max: 9885
Min: 452
Max: 769
Min: 323
Max: 549

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%