Summoners War: Sky Arena Wiki

Wind Battle Mammoth - Olivine

Grade:

Type: Defense

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll

Devilmons: Feed it with 12 Battle Mammoth [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the Defense of ally monsters with Wind attribute by 30%.

Essences to awaken:

15 Mid Wind 10 Low Wind 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 30%.

Battle Charge (370%)

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.

+ Lv.2 Harmful Effect Rate +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +10%

+ Lv.7 Damage +10%

Battle Stomp (100%+12%)

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Harmful Effect Rate +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Echo of Earth

Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusable in 5 turns)

+ Lv.2 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Hp%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1815
Max: 3270
Min: 102
Max: 183
Min: 141
Max: 253
30 4 Min: 2625
Max: 4455
Min: 147
Max: 250
Min: 203
Max: 345
35 5 Min: 3570
Max: 6060
Min: 200
Max: 339
Min: 276
Max: 468
40 6 Min: 4845
Max: 8235
Min: 271
Max: 461
Min: 375
Max: 637
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2220
Max: 3990
Min: 102
Max: 183
Min: 150
Max: 271
30 4 Min: 3195
Max: 5430
Min: 147
Max: 250
Min: 216
Max: 368
35 5 Min: 4350
Max: 7380
Min: 200
Max: 339
Min: 295
Max: 500
40 6 Min: 5910
Max: 10050
Min: 271
Max: 461
Min: 400
Max: 681

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%
LATE RUNES
( Hp% / Crit D% / Hp% )
Hp%
Crit D%
Hp%