Summoners War: Sky Arena Wiki

Wind Viking - Walter

Grade:

Type: HP

Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop

Devilmons: Feed it with 17 Vikings [Do not use Devilmons]

Awaken bonus: New Skill: Acquire [Firing Axe]

Essences to awaken:

5 Mid Wind 15 Low Wind 5 Mid Magic 10 Low Magic

Skills

Throwing Axe (370%)

Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Damage +10%

+ Lv.7 Damage +10%

Crushing Armor (750%~400%)

Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Firing Axe (200%)

Throws 5 axes randomly. Each attack has a 30% chance to inflict Continuous Damage for 3 turns. (Reusable in 6 turns)

+ Lv.2 Harmful Effect Rate +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +10%

+ Lv.7 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
20 2 Min: 1050
Max: 1995
Min: 65
Max: 124
Min: 80
Max: 152
25 3 Min: 1605
Max: 2880
Min: 99
Max: 179
Min: 121
Max: 218
30 4 Min: 2310
Max: 3915
Min: 143
Max: 244
Min: 175
Max: 297
35 5 Min: 3135
Max: 5325
Min: 195
Max: 331
Min: 238
Max: 404
40 6 Min: 4260
Max: 7245
Min: 265
Max: 450
Min: 323
Max: 549
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
97 15% 50% 15% 0%

Level Stars HP Atk Def
20 2 Min: 1515
Max: 2865
Min: 65
Max: 124
Min: 73
Max: 139
25 3 Min: 2295
Max: 4125
Min: 99
Max: 179
Min: 112
Max: 201
30 4 Min: 3300
Max: 5610
Min: 143
Max: 244
Min: 161
Max: 273
35 5 Min: 4485
Max: 7635
Min: 195
Max: 331
Min: 219
Max: 371
40 6 Min: 6105
Max: 10380
Min: 265
Max: 450
Min: 297
Max: 505

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%