Summoners War: Sky Arena Wiki

Fire Amazon - Ceres

Grade:

Type: Attack

Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Fire Scroll, Social Summon

Devilmons: Feed it with 14 Amazons [Do not use Devilmons]

Awaken bonus: Leader Skill: Increases the Attack Speed of ally monsters by 13%.

Essences to awaken:

15 Mid Fire 10 Low Fire 10 Mid Magic 5 Low Magic

Skills

Leader Skill

Increases the Attack Speed of ally monsters by 13%.

Accurate Shot (290%+5%)

Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +5%

+ Lv.5 Damage +5%

+ Lv.6 Damage +10%

Fire Arrow (270%)

Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Harmful Effect Rate +10%

+ Lv.6 Cooltime Turn -1

Last Shot (700%)

Fires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 1965
Max: 3540
Min: 148
Max: 266
Min: 85
Max: 153
30 4 Min: 2835
Max: 4815
Min: 213
Max: 362
Min: 122
Max: 208
35 5 Min: 3855
Max: 6540
Min: 290
Max: 492
Min: 166
Max: 283
40 6 Min: 5235
Max: 8895
Min: 394
Max: 670
Min: 226
Max: 384
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2220
Max: 3990
Min: 177
Max: 319
Min: 75
Max: 135
30 4 Min: 3195
Max: 5430
Min: 255
Max: 434
Min: 108
Max: 184
35 5 Min: 4350
Max: 7380
Min: 347
Max: 589
Min: 147
Max: 250
40 6 Min: 5910
Max: 10052
Min: 471
Max: 801
Min: 200
Max: 340

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%