Summoners War: Sky Arena Wiki

Fire Lich - Antares

Grade:

Type: Attack

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Fire Scroll, Legendary Scroll

Devilmons: 9 Devilmons or use other Liches

Awaken bonus: Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24%.

Essences to awaken:

10 High Fire 20 Mid Fire 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 24%.

Soul Summoning (160%)

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +15%

Sinkhole (110%)

Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. (Reusable in 4 turns)

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

Transcendance (Passive)

Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will reset and your Attack Power and Critical Rate is incr

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
95 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2775
Max: 4725
Min: 227
Max: 386
Min: 164
Max: 279
35 5 Min: 3780
Max: 6420
Min: 309
Max: 525
Min: 223
Max: 379
40 6 Min: 5130
Max: 8730
Min: 420
Max: 714
Min: 304
Max: 516
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3090
Max: 5265
Min: 251
Max: 428
Min: 171
Max: 291
35 5 Min: 4200
Max: 7140
Min: 342
Max: 581
Min: 233
Max: 396
40 6 Min: 5715
Max: 9720
Min: 465
Max: 790
Min: 316
Max: 538

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%