Summoners War: Sky Arena Wiki

Water Lich - Rigel

Grade:

Type: Support

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll

Devilmons: 10 Devilmons or use other Liches

Awaken bonus: Leader Skill: Increases the HP of ally monsters in the Arena by 33%.

Essences to awaken:

10 High Water 20 Mid Water 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the HP of ally monsters in the Arena by 33%.

Soul Summoning (160%)

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +15%

Deadly Touch (2.7*{ATK})

Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. (Reusable in 4 turns).

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

+ Lv.6 Cooltime Turn -1

End of Evolution (Passive)

Gains immunity against inability effects and decreases the chances of being attacked with a Critical Hit by 25%. Also increases your Attack Bar by 20% whenever you receive an attack that doesn't land as a Critical Hit. [Automatic Effect]

Stats

Stat Priority : Spd, Hp%, Acc%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
95 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2880
Max: 4905
Min: 213
Max: 362
Min: 171
Max: 291
35 5 Min: 3915
Max: 6660
Min: 290
Max: 492
Min: 233
Max: 396
40 6 Min: 5325
Max: 9060
Min: 394
Max: 670
Min: 316
Max: 538
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3135
Max: 5340
Min: 230
Max: 392
Min: 189
Max: 321
35 5 Min: 4275
Max: 7260
Min: 314
Max: 533
Min: 257
Max: 436
40 6 Min: 5805
Max: 9885
Min: 426
Max: 725
Min: 349
Max: 593

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Spd / Hp% / Acc% )
Spd
Hp%
Acc%
LATE RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%