Summoners War: Sky Arena Wiki

Wind Lich - Fuco

Grade:

Type: HP

Obtainable from: Mystical Scroll, Mystical Summon, Temple of Wishes, Wind Scroll, Legendary Scroll

Devilmons: 10 Devilmons or use other Liches

Awaken bonus: Leader Skill: Increases the Attack Power of ally monsters in the Arena by 33%.

Essences to awaken:

10 High Wind 20 Mid Wind 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 33%.

Soul Summoning (160%)

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Harmful Effect Rate +10%

+ Lv.5 Damage +10%

+ Lv.6 Harmful Effect Rate +15%

Deadly Touch (2.7*{ATK})

Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns).

+ Lv.2 Damage +10%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

+ Lv.6 Cooltime Turn -1

Wall Of The Dead (Passive) (100x)

Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker's Attack Speed for 1 turn if you're attacked when you have the shield. [Automatic Effect]

Stats

Stat Priority : Spd, Hp%, Def%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
95 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3135
Max: 5340
Min: 203
Max: 345
Min: 164
Max: 279
35 5 Min: 4275
Max: 7260
Min: 276
Max: 468
Min: 223
Max: 379
40 6 Min: 5805
Max: 9885
Min: 375
Max: 637
Min: 304
Max: 516
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
96 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3450
Max: 5880
Min: 223
Max: 380
Min: 175
Max: 297
35 5 Min: 4710
Max: 7995
Min: 304
Max: 517
Min: 238
Max: 404
40 6 Min: 6390
Max: 10875
Min: 413
Max: 703
Min: 323
Max: 549

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Spd / Hp% / Acc% )
Spd
Hp%
Acc%
LATE RUNES
( Hp% / Hp% / Hp% )
Hp%
Hp%
Hp%