Summoners War: Sky Arena Wiki

Light Martial Artist - Hiro

Grade:

Type: HP

Obtainable from: Light and Darkness Scroll, Temple of Wishes

Devilmons: Feed it with 17 Martial Artists [Do not use Devilmons]

Awaken bonus: Increases Accuracy by 25%.

Essences to awaken:

15 Mid Light 10 Low Light 10 Mid Magic 5 Low Magic

Skills

Turning Kick (390%)

Kicks an enemy and stuns the target for 1 turn with a 35% chance.

+ Lv.2 Damage +5%

+ Lv.3 Harmful Effect Rate +5%

+ Lv.4 Damage +5%

+ Lv.5 Harmful Effect Rate +5%

+ Lv.6 Harmful Effect Rate +5%

+ Lv.7 Damage +10%

Combo Attack (190%)

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Instantly gain another turn with a 30% chance after the attack. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Harmful Effect Rate +15%

+ Lv.6 Cooltime Turn -1

Challenging Strike (240%+30%)

Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 6 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +10%

+ Lv.4 Damage +10%

+ Lv.5 Cooltime Turn -1

+ Lv.6 Cooltime Turn -1

Stats

Stat Priority : Crit R%, Crit D%, Atk%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
98 15% 50% 15% 0%

Level Stars HP Atk Def
25 3 Min: 2145
Max: 3870
Min: 102
Max: 183
Min: 119
Max: 214
30 4 Min: 3090
Max: 5265
Min: 147
Max: 250
Min: 171
Max: 291
35 5 Min: 4200
Max: 7140
Min: 200
Max: 339
Min: 233
Max: 396
40 6 Min: 5715
Max: 9720
Min: 271
Max: 461
Min: 316
Max: 538
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
99 15% 50% 15% 25%

Level Stars HP Atk Def
25 3 Min: 2370
Max: 4260
Min: 114
Max: 205
Min: 128
Max: 231
30 4 Min: 3405
Max: 5790
Min: 164
Max: 279
Min: 185
Max: 315
35 5 Min: 4635
Max: 7875
Min: 223
Max: 379
Min: 252
Max: 428
40 6 Min: 6300
Max: 10710
Min: 304
Max: 516
Min: 342
Max: 582

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Atk% / Atk% / Atk% )
Atk%
Atk%
Atk%
LATE RUNES
( Atk% / Crit D% / Atk% )
Atk%
Crit D%
Atk%