Summoners War: Sky Arena Wiki

Wind Dice Magician - Morris

Grade:

Type: Support

Obtainable from: Legendary Scroll, Mystical Scroll, Wind Scroll

Devilmons: 9

Awaken bonus: Leader Skill: Increases the Accuracy of ally monsters in the Arena by 40%

Essences to awaken:

10 High Wind 20 Mid Wind 5 High Magic 15 Mid Magic

Skills

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 40%.

Roll Dice (190%)

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the sam

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

Unlucky 7 (300%)

Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)

+ Lv.2 Damage +5%

+ Lv.3 Damage +5%

+ Lv.4 Damage +10%

+ Lv.5 Damage +10%

+ Lv.6 Cooltime Turn -1

To Live or To Die (Passive)

Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]

Stats

Stat Priority : Hp%, Spd, Acc%

Base stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
101 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 2940
Max: 4995
Min: 196
Max: 333
Min: 185
Max: 315
35 5 Min: 3990
Max: 6780
Min: 266
Max: 452
Min: 252
Max: 428
40 6 Min: 5430
Max: 9225
Min: 362
Max: 615
Min: 342
Max: 582
Awaken stats
Speed Crit. Rate Crit. Damage Resistance Accuracy
102 15% 50% 15% 0%

Level Stars HP Atk Def
30 4 Min: 3135
Max: 5340
Min: 220
Max: 374
Min: 199
Max: 339
35 5 Min: 4275
Max: 7260
Min: 299
Max: 509
Min: 271
Max: 460
40 6 Min: 5805
Max: 9885
Min: 407
Max: 692
Min: 368
Max: 626

RATING

Dungeon
Farming
Arena Offense
Arena Defense
Guild War Offense
Guild War Defense
ToA

RUNES

EARLY RUNES
( Spd / Hp% / Hp% )
Spd
Hp%
Hp%
LATE RUNES
( Spd / Hp% / Hp% )
Spd
Hp%
Hp%