Skills
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice (190%)
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the sam
+ Lv.2 Damage +5%
+ Lv.3 Damage +5%
+ Lv.4 Damage +10%
+ Lv.5 Damage +10%
Unlucky 7 (300%)
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
+ Lv.2 Damage +5%
+ Lv.3 Damage +5%
+ Lv.4 Damage +10%
+ Lv.5 Damage +10%
+ Lv.6 Cooltime Turn -1
To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
Stats
Stat Priority : Hp%, Spd, Acc%
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
101 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | Min: 2940 Max: 4995 |
Min: 196 Max: 333 |
Min: 185 Max: 315 |
35 | 5 | Min: 3990 Max: 6780 |
Min: 266 Max: 452 |
Min: 252 Max: 428 |
40 | 6 | Min: 5430 Max: 9225 |
Min: 362 Max: 615 |
Min: 342 Max: 582 |
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
102 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | Min: 3135 Max: 5340 |
Min: 220 Max: 374 |
Min: 199 Max: 339 |
35 | 5 | Min: 4275 Max: 7260 |
Min: 299 Max: 509 |
Min: 271 Max: 460 |
40 | 6 | Min: 5805 Max: 9885 |
Min: 407 Max: 692 |
Min: 368 Max: 626 |
RATING
RUNES